Thursday, April 14, 2016

Call Of Duty Advanced Warfare Testreport

Kevin Spacey has to do Call of Duty: Advanced Warfare more draught breathe


In the test must be convincing of the Shooter, however, also playfully – solo, how in the multiplayer. The new developer team places for it on the Exo-Suit, but he not always reaches.
How many north Koreans fit in a South-Korean restaurant? The answer of Call of Duty: Advanced Warfare: too many. And with it we are already with one of the problems of the Ego-Shooters.

However, before we further get into the analysis, here the corner points of the play: Advanced Warfare delivers a solo campaign with about five-hour playing time, a multi player mode for up to 18 participants and a Koop mode called Exo-Survival for up to four players. The new developer team of Sledgehammer Games (before as a support in Modern Warfare 3 involved) promises clearly better graphics - is not right - and a new play feeling thanks to Exoskelett - is right …, well, at least partially.

However, back to the north Koreans. They attack at the beginning of the story campaign in 2054 the southern neighbour and the USA send her army to force back the invaders.



Under the marine is also Jack Mitchell, our play figure. Mitchell is, by the way, the only playable protagonist of the campaign, the Call-of-Duty-Serie drives back the change of characters completely. It falls also accordingly lighter to follow the action.


While the application goes out for the US army well, Mitchell loses his best friend and the left arm. Now only the advanced prosthesis the atlas corporation can help him. So we step in the services of the biggest private army of the world and get to know her boss: Jonathan Irons, played by actor Kevin Spacey (among other things House of Cards, Oscar for American Beauty).
Not everything really what shines



Without betraying too much about the story, nevertheless, we have to go to spoilers that Irons - of course - is not the remedial bringer when he spends himself in the beginning. This idiom is not really astonishing, for it are knitted the not always quite logical history and particularly the role by Spacey too simple. Nevertheless, every appearance of the film star and television star is to be looked fantastically, particularly in the Rendersequenzen which catch even the smallest nuance of his skill one to one. Call of Duty: Advanced Warfare places because as the first part of the series often on intersequences CGI. Many scenes which there were to see before the publication in the trailers come from these segments. Even in the real engine the play switches over over again in the second, better high-class step if figures approach for Ingame sequences very near us. The result is graphically impressive, however, provides for breaks, because the vorgerenderten figures look partly perceptibly different than her counterparts in the running play. Luckily at least Kevin Spacey's character makes there an exception, while the difference with our Ingame companions Gideon or Ilona (yes, it gives really sometimes a female Nebenfigur in fighting role) more clearly strikes.
No place in the sound of Fame

Otherwise is the graphic jump of Call of Duty: Ghosts to Call of Duty: Advanved Warfare disappointing. The lighting is a little better and, finally, thanks to Ragdoll effects the precalculated Sterbeanimationen have mainly retired, but with the level details and particularly with the special effects has done itself too little. Only the diverse level and the high production expenditure usual for the row provide for balance.In the matter of show value other standard parts had, nevertheless, the nose in front whether it was now the collapse of the Eifelturms in Modern Warfare 3 or four missions long spectacle finales of Ghosts. Generally the campaign of Advanced Warfare lacks reminiscent-worthy climaxes, and are them only icing, how the diving level of Ghosts or the fight for Washington in Modern Warfare 2.



Of course it is a crash also in Advanced Warfare in front and behind, and it is about half a world of San Francisco over Antarctic to East Europe and new Bagdad. And of course there is an armoured segment and a jet segment, we steer sometimes drones and fight suits, but in the fame hall of the series no level will probably come, not sometimes the picturesque Greece excursion. The real surprises whether playful or with the staging, are missing. The new play is a victim of own standard routine about wide distances. However, luckily Advanced Warfare renounces, at least, excessive shock scenes like in Modern Warfare 2 and drives back also the jingoism.